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Radiation Spectrum Method : a modal BPM (Beam Propagation Method)
RSM (Radiation Spectrum Method) is a 2D rigorous tool to solve the Maxwell equations for the propagation of light in integrated optics or photonics devices. It makes use of an eigenmode expansion method to solve the electromagnetic problem. This software running on Windows and MacOS comes with a GUI that permits to define with the aid of files or scripts the arbitrary and complex geometry of the waveguide. Of that way any waveguide geometry can be handled. Several plots are available :...
Macchiato Doppio is a Java game engine emphasizing cross-platform interoperability, and 2D and 3D support. We've just re-created the foundation of the game engine, and we're working on making things easier with more advanced tools and documentation. Currently we're focused on 2D gaming, but we'll be moving on to 3D gaming when we've got a good, tested 2D platform working.
A royalty free BSD licensed mobile device targeted 2D/3D game engine written in C/ObjC using OpenGL & OpenAL. Blender export scripts, png/pvrtc/ogg/ttf/bmp/wav loaders, XML asset manifesting /w desktop editor, Lua scripting, supports iPhone SDK.
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This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes.
The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.