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ferite is a modern, lighweight, portable, threadsafe scripting engine with a language that is very easy to pick up and leverage for any task. It\'s been designed for rapid deployment in other programs as well as stand alone use.
This is a set of asynchronous libraries that allow you to perform normally blocking operations (such as IP address lookups, DNS lookups, and GPS location) without blocking your application.
Trixul is an XML and JavaScript GUI toolkit that supports MacOS X, Linux, and Windows directly via Cocoa, Gtk+, and .NET. JavaScript code can call C++ components directly. Please visit the project web page (www.trixul.org) for additional information.
BoomBot is a developer's framework for writing a bot connecting to the AIM network. It manages the network communication for the bots so that they can be easily written without worrying about AIM itself at all. Bots can be written in Objective-C or Lua.
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
Phase I: Macros for generating and testing function or procedure return status information designed to make reading source code easier. Phase II: Integration with internationalization aids.
"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
This is a project to create a native cocoa Programmers Text Editor, code named Oscar. This goal of this project is to create a full blown Obj-C Text Editor that contains many of the features such as extensions and scriptability that BBEdit contains.
Objective C Intrinsics (ObjCI for short) is a collection of classes that supports development of small projects in Objective C without depending on the Foundation or similar libraries.
Pattern Builder is an object modelling and code generation tool for Mac OS X developers. It can model and generate the class files for complete Objective-C/Cocoa applications, with Interface Builder outlets and actions, which can then be built in Xcode.
Framework for Cocoa applications, to browse media from Apple's iLife apps within your program, without the need for private libraries - just add this framework to your Cocoa project for iLife integration (iPhotos, iTunes, iMovie & Browser links)!
A program to apply a link map to a Mac OS X crash log that came from a build without traceback tables. The output contains at least as much information as would the same crash log from a corresponding build with traceback tables.
1337writer is a converter for 'normal' text to 1337 / l33t text (leetspeech).
simply input your text and the programm will output the 1337 version. (hardcore 1337 or simple 1337).
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
AutoGraf is an automatic class visualization tool for Objective-C. It reverse-engineers code and generates hirez UML diagrams using the GraphViz framework. AutoGraf also integrates with DocoaBrowser to give you visual browsing of code documentation.
CircularSlider is a Cocoa reusable control for OS X. It allows the user to drag a knob freely in two dimensions on a circular base. The project includes an IB palette, a testbed application, and documentation. Good sample code for beginners.
build on the top of libbundle, StdKit provide a new framework for build applications in Objective-C, without references to OpenSTEP, this framework provide a complete list of core class.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
VTNPrevayler is an Objective-C implementation of Object Prevalence.
The code is largely based upon Prevayler (http://www.prevayler.org)
Some modifications have been made to accomodate the differences in the Cocoa libraries versus the Java libraries.
This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes.
The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.