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A collection of Cocoa applications and their source codes. Anyone can add their source codes to the collection. Programs and their source codes in this collection are free to be used, modify, and redistributed.
An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
Common utility methods, classes and algorithm library for general use. Although this library focuses on common utility algorithms, main goal of this library is ease of use by trading some flexibility.
Stones is a native Cocoa-Mac OS X full-featured editor for the game of Go. It supports SGF and will support XML formats. I also features a unique Go Screen Saver for Mac OS X.
A blosxom weblog editor for Mac OS X, Blapp streamlines the blogging process with a convenient, native editing interface for blosxom weblogs. It presents a view of the weblog hierarchy with post titles, displays live-updating HTML preview in the editor, a
ProjAssist hopes to create an easy environment for managing software and other projects. This includes keeping information about projects, working groups, employees, timesheets, and so on.
BugzillaX is a Bugzilla GUI for Mac OSX to help developers and users more fully use Bugzilla and use it more efficently and quickly. It sends and views bugzilla bugs from already existing Bugzilla sites.
iCards is an OSX application for reviewing card libraries, managing decks and eventually supporting playing card games online using an Apple iTunes-style interface.
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The Writers Forge is a fiction authoring suite, an IDE for writers. The tool suite will provide integrated support for writing screenplays and prose, and developing plot and character. The backend will support many target formats, including XML and PDF.
OpenLyrics is a project to provide a free, open source database, software, and various access methods (such as SOAP) for integrating song lyrics into music applications.
txtkit is a visual text mining tool for exploring large amounts of multilingual texts. It's an multiuser-application which mainly focuses on the process of reading and reasoning as series of decisions and events.
Computational modelling is a interdisciplinary field spanning many techniques and programming languages. AgenTools is a project dedicated to establishing increased modularity in scientific computing packages and a portal linking to other existing project
ManyMinds is a java environment for building agent-based software. It is primarily for developing educational software (even more specifically, middle school inquiry science software). This software was developed with the support of the NSF and OERI
Alpaca is a programmable rich-text editor for authors using Mac OS X. It is built on, and programmable in, Common Lisp, and has a complete Common Lisp programming environment built into it.
Ever wanted to be able to open a document in an X11 application by simply double-clicking it from the Finder?
By default XLaunch-O-Matic is able to open documents with
gv (.ps files)
gimp (.xpm files)
texmacs (.tex files)
and more
OpenProp is a lightweight property file format and related APIs, designed to be easy to load programmatically. It is intended to replace INI files and XML for simple data storage.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The purpose of SNX is to have a modular series of components that report back to a central repository and 'AI' for pattern recognition and anomoly detection. This is to help with IDS systems, and to move to the next generation of security.
FaceBuilder is a visual editor to make interfaces/faces for Panic Inc's Mac OS music player, Audion. FaceBuilder is being developed for the Cocoa (Mac OS X) environment using Objective-C.
VTNPrevayler is an Objective-C implementation of Object Prevalence.
The code is largely based upon Prevayler (http://www.prevayler.org)
Some modifications have been made to accomodate the differences in the Cocoa libraries versus the Java libraries.