Showing 2 open source projects for "self hosted games"

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    ALICE Virtual Receptionist

    Comprehensive Visitor Management Solutions

    ALICE Receptionist is the most advanced full-service Visitor Management and Lobby Automation solution available. Only ALICE receptionist uses a.i. video avatars to greet guest when they arrive in your building, provide instructions throughout the check-in process and enable guest using the ALICE kiosk to engage with your employees in live 2-way audio and video conversations.
  • 1
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 3 This Week
    Last Update:
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  • 2
    QuickCrt

    QuickCrt

    Object-oriented RAD framework for Turbo Pascal 7.0

    Based upon my 20+ year old super fast QCrt text mode display driver, QuickCrt is an event driven object-oriented framework for rapid application development using Turbo Pascal 7.0 for DOS. Completely self contained, it uses no 3rd party or original Borland units (excluding the built-in System unit). It uses no Turbo Vision and is more like Delphi minus the drag and drop. It has support for String formatting, Custom text fonts, Themes, Keyboard mappings, Config files and Multiple languages baked...
    Downloads: 0 This Week
    Last Update:
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