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LeanData is a Demand Management solution that supports all go-to-market strategies such as account-based sales development, geo-based territories, and more. LeanData features a visual, intuitive workflow native to Salesforce that enables users to view their entire lead flow in one interface. LeanData allows users to access the drag-and-drop feature to route their leads. LeanData also features an algorithms match that uses multiple fields in Salesforce.
scriptable game engine with built-in support for 2D graphics and sound
Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
A generic state machine in C#, based on implementation by Leslie Sanford.
Source Code can be found here:
https://github.com/OmerMor/StateMachineToolkit
Binaries available through nuget:
https://nuget.org/packages/StateMachineToolkit
phWorkflow,
a workflow environment for use with php5. The script uses a .xml-file
to provide status changes for all kinds of web-pages. the code was
written mainly as a "proof-of-concept", but should provide a good starting
point for extensions.
Rezku is an all-inclusive ordering platform and management solution for all types of restaurant and bar concepts. You can now get a fully custom branded downloadable smartphone ordering app for your restaurant exclusively from Rezku.
Turnhos is based on the system care2x, integrates data, functions and workflow in an environment of health care, in addition to the administration schedule, print appointments and admission of patients.
Tiny C++ library to use dictionary files in .dict format (see http://www.dict.org)
Small code footprint (20K) and small RAM required to work (64K + index file size / 16). Depends on zlib only.
Parking is a simple and easy-to-use web framework. It aims to build web applications rapidly. Parking includes two parts: 1) a tiny MVC framework using Java for server-side; 2) an object-oriented component library using Javascript for client-side.
This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
Lightspeed Golf is all-in-one golf course management software to help courses simplify operations, drive revenue and deliver amazing golf experiences.
From tee sheet management, point of sale and payment processing to marketing, automation, reporting and more—Lightspeed is built for the pro shop, restaurant, back office, beverage cart and beyond.
Small footprint C++ library to extract an XPath 1.0 expression from an XML tree. Uses the TinyXML project to parse XML trees and store intermediate results. Runs on any platform. Optional use of STL. Overhead less than 100KB, including TinyXML.
rMock 2.0.0 is a Java mock object framework based on jUnit. rMock has support for a record-modify-playback-verify workflow when writing jUnit tests, integrates better with IDE refactoring support and allows designing interfaces in a true test first fash
PicoHttpD -- tiny library for easy creation of standrad compliant HTTP servers in C++. It is just HTTP/1.1, abstracted from communications and task handling - pure essence.
It is C++ port of httpd part of pthrlib - nice C package by Richard W. M. Jones.
The Catalsyt Framework is a refinement on the MVC framework. It provides greater focus on user business workflow rather than application workflow. It's goal is to enable business analysis and developers to work closer.
A component-based, object-oriented workflow system designed to allow workflows to be defined using XML or database records and implemented using PHP objects. New workflow actions may be developed and dropped into the system with no overhead.
jCart was superceeded by Tiny Marbles (http://www.tinymarbles.org/). You will also find the project here in SourceForge with the project name 'tinymarbles'.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.