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SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
VSMap3D is an OpenGL universe explorer for Vega Strike universes. So far it features: route planning, system/sector selection, faction ownership visualization
STLshm provides an C++ STL Allocator implementation for creating and using STL containers (and any other allocator aware types) in shared memory regions. It supports multiple shared region implementations.
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C++ software development framework providing smart pointers support, events dispatching, undo/redo automation, concurrency mechanisms, transparent support for scalability, high-level network interaction and support for distributed systems deployment.
AMMORIA (ARAB) is an object oriented programming language uses Arabic words instead of English words, to make learning programming for Arab children easy and fast, it's planned to support Urdo and Farsi too, AMMORIA has its won IDE and Visual stuff.
The aim of this project is to create a programming library which enables automating, or in other words, providing programmatic access to certain tasks in Outlook Express.The central idea is to provide an easy to use object model to developers
The Simple Object-Oriented Game Library is basically a simplification of SDL with some nifty features. SOOGL is used in a C++ course at Mälardalen University (http://www.mdh.se) and is mainly intended for beginners.
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Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
StubCC is a code generation tool to automatically stub out a c++ class source and header file containing all the standard methods and overloaded operators.
Uma API de C++ multi-plataforma que fornece fácil acesso à porta paralela. Com ela o desenvolvedor não se preocupa com inversões de bits e como o sistema lida com a porta. English: A C++ API for using the PC parallel port written in BR Portuguese
BITXml is an open xml based protocol for Machine to Machine communications. BITXml is both language and "transport" agnostic and covers all the requirements of a generic M2M telemetry & control application. For more info www.bitxml.org
The C# XMP Toolkit is a wrapper for Adobe's XMP Toolkit and will allow you to add, modify and/or delete XMP using any .NET 2.0 Application (ie. C#, VB.NET, etc.).
Template Math Library is a generic math library with support for bignums, that act like primitive types, with many math functions (such as trigonometric, logarithm, etc).
Open and cross compilant C++ Library, threading, mutexes,events, Callbacks, Xml Serialization, XML parser and generator , and a powerfull C++ code profiler. All the code is well documented and lots of examples are avalaible, easy to use.
LPOO3d é uma ferramenta de visualização de informações baseada em Ogre3d desenvolvida por alunos da UPE para projetos de Linguagem de Programação Orientada a Objetos (JAVA).
The CINT Smartcard project is a collection of tools and libraries for testing smart card. Now it consists of a GUI tool, TestCase Manager, and two CINT pre-compiled libraries, pcsclib & gsmlib, to support PC/SC card reader and GSM commands respectively.
Threading Building Blocks offers a rich and complete approach to expressing parallelism in a C++ program. It is a library that helps you leverage multi-core processors for performance and scalability without having to be a threading expert.
The SFTL (Simple Functional Template Library) is a C++ library that attempts to leverage the use of the C++ STL through functional programming concepts.
General Toolkit Library is a general purpose toolkit written in C++ designed to make it easier for developers to produce applications. It provides classes and templates that implement several data structures like Arrays, Lists, Heaps, Sets, Files, etc.
SWinC - Simple Windows Class is a lightweight c++ wrapper around the the window creation aspect of the Windows API. Although other wrappers exist, this is determined to be the simplest to learn and use while yet providing full control over your code.