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A portable C++ framework for dynamic class loading. Allows creating and loading binary plugins created by different compilers and/or versions. A binary dynamic cast feature that works over compiler boundaries on a given platform is also provided.
A LGPL library to handle xml documents in a DOM-like style. It's designed for LOW-performance systems (like embedded ones) and for lightly handle very large documents, automatically speeding up memory management in a user tunable style.
Tiny C++ library to use dictionary files in .dict format (see http://www.dict.org)
Small code footprint (20K) and small RAM required to work (64K + index file size / 16). Depends on zlib only.
V.R.C.C. (Video Remote Computer Camera) is a freeware and open source system that enables your smartphone to be used as a Webcam and lets you control the smartphone from the PC.
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A logging utility for C++ applications. It supports levels of escalation and safety within multiple threads. Optional "ghost" output for specific messages to stream, in order to log and print to screen at the same time.
This is a C++ AVL implementation with complexity guarantees.
Provides such useful methods as:
- Finding the closest element of a given item
- Performing 1 dimensional range queries, and
- Merging different trees together.
The pcre_cxx C++ class provides an easy and efficient way to use the PCRE regexp library in a C++ application. It uses the upcoming c++0x rvalue reference feature. So, if you use GCC compiler >= 4.3.3 version, use the "-std=c++0x" compiler option.
A C++ library for reading and writing configuration files as easily as creating a variable. Depends only on the STL library and allows any serializable object to be read or written. Preserves comments and tries to be rational about placing new settin
Easy To Use Collection Classes For C And C++
The Memory Structures Library (MemSL) has implementations of structures (i.e. AVL trees, threaded trees, dynamic hashing, ...) that are extremely hard to find and far harder to implement.
This library is meant to offer an array of general purpose data structures and algorithms for a multitude of uses. Each structure must be examined for its specific usefulness to be determined. Please see the API documentation for more details.
SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
A COM+ implementation to search in a directory inside text files.It´s very fast in compare with normal windows search. In my tests it´s searched at last 100Mb of text files in 5 minutes in the same enviroment.
OgreSocks is an OO wrapper around WinSock (the Windows Sockets dll), aimed at applications built using Ogre, the OO Graphics Rendering Engine (www.ogre3d.org). OgreSocks is released under the LGPL.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
This plug in will give you the ability for schedule your launches in eclipse. It's based on a simple workbench view where you can add your task to be launch at a specific date.
pRPL is a general-purpose parallel Raster Processing C++ programming Library. It enables the implementation of parallel raster-based algorithms without requiring a deep understanding of parallel computing, and greatly reduces the development complexity.
Intel® Mobile Platform SDK 1.3 covered by BSD license, enables developers to build mobile-aware applications. It provides a set of libraries and runtime components, and programming interface, common across Windows and Linux platforms.