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JAVA websocket implementation for a bomberman-like game
This application uses JAVA and Glassfish server to provide an active and simple webSocket server for an online, multiplayer bomberman-like game.
It only requires a running glassfish server to deploy the application on and a MySQL database server.
After deployment and first run, anyone can access your webserver, register and play the game, using only a web browser that has built-in support for webSockets
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.