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Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Lots of little useful extensions to .NET/mono. Some of the current inclusions include: Event based collections, forms with customisable titlebar buttons, enumerable generator functions with lots of predefined generators including a prime number generator
XML Simple Parser is a parser and generator for xml files which is kept as easy and lightweight as possible. Its intended for use in games or other applications to store data in xml files and for sure also for reading it from there.
A C++ RAII ( Resource Allocation Is Initialization ) implementation of an automatic pointer/reference. Pointable/Referenced objects are handled in a manner similar to Python. Strives to have the simplest syntax possible.
The command pattern and chain of responsibility pattern lends itself elegantly for the implementation of the Thread Pool design. Wrap the method using the command object and submit it to the tread pool;there is no needd to change the existing source
Relational Object Mapping In C++, is a library that maps database tables to C++ classes seamlessly so that members will be populated by and in return will populate db columns. Also provides many std db operations, directly on the table interface.
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This Quaternion based 3D Camera is designed from the ground up to be robust, but most importantly, it's geared toward new programmers, so its primary focus is for it to be the easiest possible to get into your project and start using.
Library to define Tcl commands which manipulate C++ class and structure objects in manners similar to the way Tk manages widgets. Objects can then be manipulated from either C++ or Tcl. Based on the original TclObjectCommand
Beach is a group of C++ frameworks that are 100% platform-independent, implementing many useful object-oriented design patterns and general purpose mechanisms that provide the fundamental building blocks for applications and higher level frameworks.
Cola is a simple, weak-typed, object-oriented scripting language and execution library. Easy to learn, easy to implement, easy to read, can be dropped in to practically anything, and carries a very small memory footprint.
The CoreLibrary is a multiplatform object library for C++ (Linux, Win32, MacOSX, PocketPC).
It provides many of the common objects found in Java (Strings, Threads, Collections, etc.) and has the ability to send objects across the network like CORBA.
phpAnnotations provides Annotations support similar to Java or C# in your PHP projects. Annotations gives you the ability to add meta information/configuration to your classes by readable at runtime using reflections.
A library with implementation of algorithms for solving Lot Sizing problems. The main focus of the library is on ease of use, while also attempting to keep it as efficient as possible.
The project implement a framework of modular compilers that allows compile time programming for .NET, Java and other platforms. Languages on this framework are multi-paradigm and can be extended by programming new semantic structures or DSL.
Complex list management with an extremely versatile interface. Built-in sorting (with abstract variants), finding, iteration, and element manipulation. Supports const-interface elements. Transparent 'virtual array storage' (VAS) for large element types
Small simulation that can drive a CIGI compliant IG to do EOIR sensor simulation. This is based on the OpenEaagles framework (HOST) and the MultiPurposeViewer (IG).
A portable C++ framework for dynamic class loading. Allows creating and loading binary plugins created by different compilers and/or versions. A binary dynamic cast feature that works over compiler boundaries on a given platform is also provided.
This library allows to read/write XML documents into objects using RTTI (run-time type information). Very useful for configurations, settings, skins and so on.
Two full-fledged object-oriented classes dealing with dates (class cDate) and spans of time (class cPeriod) written in C++.
The datecalc-cpp project is a sub-project of tbvs-hr (https://sourceforge.net/projects/tbvs-hr).
Water: a fast, secure, dynamic OO language and database. Water is an all-purpose language (and meta-language) that runs Web applications in the browser or server-side. Water is compatible with .NET, Java, and C on Windows, Linux and Mac OS X system.