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  • 1
    This was my first attempt at a persistent (disk-based) allocator, but I aimed too high, used too many obscure C++ features and it got away from me. You will need the version of v3c mentioned in configure.ac.in to build it. Like I said, it contains lots of really obscure C++, if you're curious. This project isn't being actively maintained anymore - see it's way-cooler C/C++ replacement here at SourceForge - treedb.
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  • 2
    Java structure that handles writing objects to / from temporary files so you can increase storage without increasing memory.
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  • 3
    ...For caching in .NET, refer to System.Runtime.Caching built-in library. https://docs.microsoft.com/en-us/dotnet/framework/performance/caching-in-net-framework-applications Original description: An object cache for .NET, allowing in-memory storage of arbitrary objects tospeed up network or disk access. Developers can specify an absolute expiration for objects or a maximum age that is refreshed at each access.
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