Showing 7 open source projects for "asynchronous socket library c"

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  • 1

    Empact Foundation Class Library

    Cross-platform C++ library for use as a default application framework.

    A mature cross-platform C++ library for use as a default application framework. Features include: * Threading & synchronization * Socket programming: SSL, NanoMsg & ZMQ * File I/O utilities: zlib, ini, yaml * Native Database access: MySQL, SQLite, BerkleyDB, Postgre, REDIS and ODBC * Built-in mini XML parser; optional EXPAT, LIBXML and MSXML support * Network protocol stack: HTTP, FTP, SMTP, POP3, SOAP, XMLRPC * Scripting languages: Perl, Python, JavaScript, VBScript, Java, Lua, TCL, Squirrel * Cloud Computing: AWS * Encryption: OpenSSL * Platforms: Linux/Posix, Windows, Arduino * Over 500+ highly reusable classes. 4000+ fully documented functions. ...
    Downloads: 2 This Week
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  • 2

    libthreadar

    C++ library to manage threads and any type of exception between them

    Libthreadar is a C++ library providing an abstracted set of C++ *classes* to manipulate threads in a very simple and efficient way from your C++ code. It also handles exceptions thrown from a thread and propagated to another one, when the later is calling the thread::join() method. This let one manage exceptions as simply as it is in C++ single threaded context. Additionally, all the related objects around multi-threading (mutex, semaphore, ...) are provided, under easy to use and...
    Downloads: 17 This Week
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  • 3

    NetLink Sockets C++ Library

    Networking/Socket C++ Library.

    NetLink Sockets: Networking C++ Library. Probably the easiest socket C++ library. See the documentation, examples and API reference at http://netlinksockets.sourceforge.net
    Downloads: 0 This Week
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  • 4
    The Micro C++ Library (libmicxx) is a small set of portable and easy to use classes providing core features commonly used in modern applications. It is based completely on the Standard C++ Template Library (STL).
    Downloads: 0 This Week
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  • 5
    SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
    Downloads: 1 This Week
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  • 6
    Cross-platform C++ Socket Library which supports TCP, non-blocking/blocking mode, listening, connecting. It is highly customizable, examples given.
    Downloads: 0 This Week
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  • 7
    A C++ multiplatform (Windows, Linux/Unix, Mac OSX), boost-based library for network programming (supporting synchronous, asynchronous and non-blocking models). Both easy to use and powerful.
    Downloads: 0 This Week
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