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The GOA Project defines a Generic Open Architecture Layer using pre-defined abstraction levels.
By Using the GOA Abstraction levels , the application gains a real extensibility and physical modularity enforced by the GOA Engine.
Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
MakeDBO is a MySQL library for PHP. It includes a mysql database interface and a DBO class builder to automatically generate PHP classes from your database tables. Currently requires Smarty templating engine.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
A MUD "totally" written in Perl. It runs an engine which relies on a extensible Perl MudLib and interprets user-programmable scripts in a fashion that reminds the old-time LPC MUD, but now everything is in Perl. It uses Perl v.5.10.0 and SQLite 3.3.7.
SleekIce is an easy to use game engine used to write games in Java. This will allow a game programmers to devote more time and thought to their game content rather than how to make the game work.
An academic project where computer-science students can practice data structures principles. Based on the famous problem of the labyrinth rat, this application has an engine where you can run your own algorithms to help the robot to get out of the laby.
A one file PHP 5.2.x web development framework built on the o.php libraries and using the JSON Template engine. The complete system weighs in at 50KB and gives you the tools to make simple sites quickly.
"Special DBL" is a .Net library provides persistence layer for storing and retrieving objects in/from database (ORM engine) with advanced cache functions. Could be used as a persistence layer in web- and other kinds of .Net applications.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
The UCL MDA Tools are lightweight Model Driven Architecture tools developed at University College London. They include a JMI generator implemented using the velocity template engine, an OCL type checker, and a parser for textual MOF models.
W2g is a framework for building web-based applications such as online databases, intranet portals or CRM systems. It has a object-oriented design and includes a session management, a template engine and a persistency engine based on Apache and MySQL.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
The GAME Engine stands for Generic Architecture for A Modular Enterprise. It uses Linux, Apache, MySQL and PHP as the platform for the engine itself and to create modular and reusable applications.