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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
V.R.C.C. (Video Remote Computer Camera) is a freeware and open source system that enables your smartphone to be used as a Webcam and lets you control the smartphone from the PC.
A logging utility for C++ applications. It supports levels of escalation and safety within multiple threads. Optional "ghost" output for specific messages to stream, in order to log and print to screen at the same time.
This is a C++ AVL implementation with complexity guarantees.
Provides such useful methods as:
- Finding the closest element of a given item
- Performing 1 dimensional range queries, and
- Merging different trees together.
The pcre_cxx C++ class provides an easy and efficient way to use the PCRE regexp library in a C++ application. It uses the upcoming c++0x rvalue reference feature. So, if you use GCC compiler >= 4.3.3 version, use the "-std=c++0x" compiler option.
A C++ library for reading and writing configuration files as easily as creating a variable. Depends only on the STL library and allows any serializable object to be read or written. Preserves comments and tries to be rational about placing new settin
Easy To Use Collection Classes For C And C++
The Memory Structures Library (MemSL) has implementations of structures (i.e. AVL trees, threaded trees, dynamic hashing, ...) that are extremely hard to find and far harder to implement.
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This library is meant to offer an array of general purpose data structures and algorithms for a multitude of uses. Each structure must be examined for its specific usefulness to be determined. Please see the API documentation for more details.
BTCpp is an Open Source Bluetooth Library written in C/C++.
You can use BTCpp in your C/C++ projects if you need support for basic reading/writing data to remote devices, remote device scanning & rfcomm streams.
SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
SqlWrapperXX is a C++ library that encapsulates various SQL APIs into a single, uniform interface. It supports MySQL, PostgreSQL, Sqlite2 and Sqlite3. SqlWrapperXX is designed to be easy to use, small, and to the point.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
A lightweight, nice-looking logger for C++. Provides possibility for (colorized) console output, logging to datafile or into a ringbuffer in memory. Sources are well documented.
This plug in will give you the ability for schedule your launches in eclipse. It's based on a simple workbench view where you can add your task to be launch at a specific date.
pRPL is a general-purpose parallel Raster Processing C++ programming Library. It enables the implementation of parallel raster-based algorithms without requiring a deep understanding of parallel computing, and greatly reduces the development complexity.
OCFC (Open Code Foundation Classes) library provides C++ foundation classes intended as the basis to develop C++ programs. The library is subdivided into a base library libocfc and a console oriented library libcocf.
Intel® Mobile Platform SDK 1.3 covered by BSD license, enables developers to build mobile-aware applications. It provides a set of libraries and runtime components, and programming interface, common across Windows and Linux platforms.
Parking is a simple and easy-to-use web framework. It aims to build web applications rapidly. Parking includes two parts: 1) a tiny MVC framework using Java for server-side; 2) an object-oriented component library using Javascript for client-side.