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That project aims at providing a framework for SOCI (http://soci.sourceforge.net), so as to ease the packaging and delivery processes, allowing to deliver packages for a great number of Linux distributions, as well as for other Unices and MS Windows.
ppp (posix++) are C++ wrapper around commonly used posix related Clibraries and interfaces, including linux, OSX (and where available windows with third party framework)
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ooc is an object-oriented programming language which is implemented with a source-to-source translator to pure C99. It supports classes, abstract functions, foreach, ranges, etc. It intends to be modern, modular, extensible, yet simple and fast.
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
Motor de Jogos 2D/3D para programadores C++, baseado em OpenGL e SDL. MotorJIP está com boa parte dos recursos implementados, dando suporte a elementos de GUI estáticos ou animados, terrenos, modelos personalizados ou importados (.obj), entre outros.
A cross-platform framework built in C with multiple language bindings, easing the transition between languages and platforms, while maintaining ABI compatibility.
ENG is a cross-platform event/object based SDL engine designed to manage many common application subsystems and to integrate the various input devices of handheld computers.
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Qt-Extentions are additional or extended Qt or KDE classes I've written for other projects, but can be useful for other developers too. Actually the code is GPL2, but if you want another licence, just contact me.
ValidationFx is object oriented and aspect oriented validation framework. Provides own weaver plugin for PostSharp compiler that produces optimized code on MSIL level.
SFMLML is an Objective Caml binding to the SFML library (http://sfml-dev.org). The SFML (simple and fast multimedia library) is a multimedia library. This binding allow you to use it in OCaml. This binding is now stable and complete.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Relational Object Mapping In C++, is a library that maps database tables to C++ classes seamlessly so that members will be populated by and in return will populate db columns. Also provides many std db operations, directly on the table interface.
Library to define Tcl commands which manipulate C++ class and structure objects in manners similar to the way Tk manages widgets. Objects can then be manipulated from either C++ or Tcl. Based on the original TclObjectCommand
In all , I want to implement a slab cached memory management in application layer instead of linux kernel layer. That memory mechanism is to serve for one type of object which needs frequently allocating and deallocating.
Artridis is an OpenGL application meant to display wavefront objects in a 3D world.
The finality of this project is to be able to take "artistic" snapshot of this world.
V.R.C.C. (Video Remote Computer Camera) is a freeware and open source system that enables your smartphone to be used as a Webcam and lets you control the smartphone from the PC.
SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
Web Objects in XML (serializer) provides easy XML serialization of Java and C# objects. Objects are serialized to a file in a standard XML format. They can then be de-serialized either to Java or C#.