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SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
This is the Goliath Adaptive WEB Application Engine Documentation
This is the Goliath Adaptive Documentation Project.
Goliath-Adaptive is a fully functional WEB Application Engine / RAD Tool that include several functionalities:
* Integrated Development Environment (IDE),
* Complete Framework with standarized DB Access libraries, Dynamic Forms creation
* Several Plug-ins for importing and exporting data, email, data conversion, database management
* Simplified Content Management System with WYSIWYG HTML/CSS editor
* Javascript framework with easy...
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
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Simple library written in Java to allow the creation of Excel files based on a Java Collection. Each element of the collection goes in a row and the columns are based on the properties you define through an XML config file.
UBIQLIPSE is a plug-in for Eclipse that provides a WYSIWYG editor for the creation of UIQ 2.1 GUIs. UBIQLIPSE maintains an XML model of the GUI and converts this model into Symbian C++ code on demand, using an existing tool developed by Symbian.
COORDS: C++ Object-ORiented Data/Design System.--
Dynamic interpreter for C++ extension: compiled/dynamic data type creation
& PLATO: Programming Language of Abstract Type Objects --
Adds dynamic function typing to COORDS
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This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
The GAME Engine stands for Generic Architecture for A Modular Enterprise. It uses Linux, Apache, MySQL and PHP as the platform for the engine itself and to create modular and reusable applications.
A collection of objects (in toolkit form) for the creation of economic/transport simulations. With this, you should be able to create a "sim" game similar to anything from Alpha Centauri to Zeus...
Olimpo's Games is a group of game developers. Our objective is to develop tools, frameworks and games using C++, OpenGL and SDL. Olimpo's Games é um grupo de desenvolvedores de jogos eletrônicos. Nosso objetivo é desenvolver ferramentas, quadro de t