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The S-Engine is an alternative skinnable GUI (Graphical User Interface) for the Turing programming language. The S-Engine uses image manipulation to create modern looking buttons and GUI objects. (Turing 4.0.4c or higher is required)
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
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The GAME Engine stands for Generic Architecture for A Modular Enterprise. It uses Linux, Apache, MySQL and PHP as the platform for the engine itself and to create modular and reusable applications.
A PHP5 Model/View/Controller framework including components for easy and extensible form validation, module and action level role and user-based security, support for the Smarty template engine and a layer on top of PEAR::DB for passing named parameters.
A set of platform independent utility and wrapperclasses in C++. This library contains amongst others a regex engine, hashtable and vectorclass, and a randomgenerator. SDLwrapperclasses for fonts and images, GUI, server and client and a httpclient.
...The idea behind this confusing words is to have a python's like environment able to share objects across multiple processes, removing the GIL but restrincting the use of this environment to data manipulation.
The motivation is to avoid all the ORM configuration, SQL manipulation and objects replications needed when using an rdbms.
I want to implementation the engine with C as it is a commonly known language and it has a good support of the linux's shared memory.
I have already done an encouraging poc with C and mmap.