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Simple C++ Function Package (SCFP) contains a library of C++ header files. As well as a couple of small applications that will help yo in your C++ developement.
Cross-Platform System Library is a portable C++ run-time library that provides support for manipulating system resources, such as thread, process, mutex, and synchronize, in Win32 and POSIX(UNIX, Linux, Mac OS X) platforms.
The XMLCPP library provides the implementation of XmlPull API v1 in C++. It can handle any encoding that are supported by `libiconv'. The parsed results are available in the form of std::wstring. So it can handle all unicode character set.
Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
GD2++ is an OOP wrapper for the GD2 extension for PHP, completely written in PHP. It covers all GD2 functionality, plus a lot more like gradients, graphs etc.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.
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The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
This is a C++ template class library for generic smart data.
Smart data substitutes plain old data (in the smart pointers' manner), automatically generating associated: copy constructor, assignment operator, toString(), serialization, etc.
C++ Virtual Object Networking Classes. This is a series of generic objects that can be 'linked' together and generic objects that can 'navigate' the networked objects. Supports: mapping, finding/path tracing.
Open Streaming Server is an digital media delivery. Main characteristics are: - Streaming of mp4, 3gp, WMF, QT files - Dynamic Bandwidth adaptation - Load balancing - Content distribution Technology: C++, Java and CORBA.
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
The converter performs automatically the full process of converting the files of a C project into the equivalent C++ files. Classes are created, var and functions becomes attributes and methods and the changes are propagated into all files.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
This project indents to create a C# compiler with AOP support. Currently NKalore have support for After, Before, Around and Throwing advices. This project is based on Mono C# Compiler.
C++ (ISO partial specialization required) Functor Templates. Automatically convert functions and objects to functors, forces functions to take on characteristics of other prototypes, automatically distinguishes between pointer, object, reference.
C++ based container/plugin manager that loads plugins from libraries and starts them at runtime. By default it provides a ThreadPool, Socket classes (ServerSocket, Socket ,Multiplexor)and a minimalist HTTP Parser. Container is configured using xml.
jCart was superceeded by Tiny Marbles (http://www.tinymarbles.org/). You will also find the project here in SourceForge with the project name 'tinymarbles'.