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GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
UDAE allows developers to access data both
locally and over WSN from a variety of sources, such
as sensors, communications links and platform components in a
unified manner.
A set of platform independent utility and wrapperclasses in C++. This library contains amongst others a regex engine, hashtable and vectorclass, and a randomgenerator. SDLwrapperclasses for fonts and images, GUI, server and client and a httpclient.
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