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SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.