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**19-OCT-2017 PROJECT MOVED TO GITHUB**
OpSim is an open source Chemical Engineering Process Simulator with a user friendly drag-and-drop graphical user interface (GUI) and an underlying high performance simulation engine.
Lucene-based search library that leverages on the Spring framework to provide easily configurable searches with little or no intrusion in the application code. You can create indexes from any collection of POJOs and benefit from event-triggered updat
A modular engine written in Java, that offers simple interfaces & services between modules. Add new modules by yourself or manage modules & versions in the application itself. This application brings frameworks for developper tasks for Swing, AWT or SWT.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
Paessler: Easy to Use With Enterprise Power. Free Trial
A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.
You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
The S-Engine is an alternative skinnable GUI (Graphical User Interface) for the Turing programming language. The S-Engine uses image manipulation to create modern looking buttons and GUI objects. (Turing 4.0.4c or higher is required)
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.