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A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
jCart was superceeded by Tiny Marbles (http://www.tinymarbles.org/). You will also find the project here in SourceForge with the project name 'tinymarbles'.
The OOParLib (Object Oriented Parser Library) is a C++ library for dynamical construction of parser objects (possibly on the fly) through the combination of various tokenizing objects by the help of operators.
UBIQLIPSE is a plug-in for Eclipse that provides a WYSIWYG editor for the creation of UIQ 2.1 GUIs. UBIQLIPSE maintains an XML model of the GUI and converts this model into Symbian C++ code on demand, using an existing tool developed by Symbian.
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Macro Scipting Language (MSL) is a light weight perl-like scripting language that is intended to be added to existing or new applications to provide macro support. It can also run standalone as well. The syntax is very close to perl and c.
TriOS - The Object Oriented Operating System, is the next generation operating system. Fully based on object orientation, it brings unique features to programmers and end users. Basically everything in TriOS is an object, even files and programs! Enjoy!!
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
ACDK - Artefaktur Component Development Kit - is a platform independent C++-framework similar to Java or C#/.NET for generating distributed and scriptable components and applications.
Netflow analyzing tools :
JXColl - collector for Netflow (or XML specified) data
Analyzer - front-end application for providing an user interface and output (graphs, statistics, etc.)
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
Java Manufacturing Components Project, is an Open Source Project that give the core infraestructure to build an Entire Manufacturing System that includes 3 main Lean Manufacturing Methods 1.- Batch Production, 2.- Job Production and 3.- Continuous Produc
Simple Portable Memory Management (SPMM) is a small, easy to integrate memory management library for C++. The library emphasizes simplicity of use and implementation while guaranteeing leak free program execution.
A C++ immutable value string class, template. Constant time copy construction and assignment, avoids some costly dynamic allocation, and can serve as "smart pointer" for API strings. Constant time construction from literals and as "smart pointer".
This project implements a set class. It is aimed at those who consider the following to be of importance:
- Values in the set are, to a high extent, consecutive numbers
- Memory footprint is an issue
- Small updates to a large set must be efficient
libipc is a wrapper lib written in C++. The goal of this lib enables the beginner easy to use socket programmings. Supporting the TCP and UDP APIs(the blocked-mode), and Threads(pthread) APIs.
This is a cross-platform C++ library that provides an intuitive and quick way to deal with tree structured configuration text files.
It is also very small, making it easy and comfortable to include in any project.
Is an introspective and customizable general purpose language; can be easily extended both in functions and syntax.
Implements the idea that source code and program are equivalent, so it isn't compiled and the program source code can be modified runtime
A library for handling vectors, tensors, and more.
VectTens is an object-oriented numerical library designed to manipulate vectors, tensors, and other mathematical quantities in a simple and efficient manner.