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Fragments is a highly sophisticated C++ library for composing classes from freely definable "fragments". Among other things it can be used to create container classes - just by selecting a set of "fragments" to combine.
Water: a fast, secure, dynamic OO language and database. Water is an all-purpose language (and meta-language) that runs Web applications in the browser or server-side. Water is compatible with .NET, Java, and C on Windows, Linux and Mac OS X system.
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A time schedule graphical component with a point and click interface. This is a custom drawn control written in C#. It provides an easy interface for laying out periods of time associated with a predefined color/state. The control respects local timeform
A LGPL library to handle xml documents in a DOM-like style. It's designed for LOW-performance systems (like embedded ones) and for lightly handle very large documents, automatically speeding up memory management in a user tunable style.
This is a calendar control with multi-select. It provides a point and click interface for selecting holidays or special days. It previously extended on MonthCalendar, now it has a fixed size in all regions and all drawing is handled internally.
V.R.C.C. (Video Remote Computer Camera) is a freeware and open source system that enables your smartphone to be used as a Webcam and lets you control the smartphone from the PC.
A logging utility for C++ applications. It supports levels of escalation and safety within multiple threads. Optional "ghost" output for specific messages to stream, in order to log and print to screen at the same time.
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The pcre_cxx C++ class provides an easy and efficient way to use the PCRE regexp library in a C++ application. It uses the upcoming c++0x rvalue reference feature. So, if you use GCC compiler >= 4.3.3 version, use the "-std=c++0x" compiler option.
A C++ library for reading and writing configuration files as easily as creating a variable. Depends only on the STL library and allows any serializable object to be read or written. Preserves comments and tries to be rational about placing new settin
Easy To Use Collection Classes For C And C++
The Memory Structures Library (MemSL) has implementations of structures (i.e. AVL trees, threaded trees, dynamic hashing, ...) that are extremely hard to find and far harder to implement.
This library is meant to offer an array of general purpose data structures and algorithms for a multitude of uses. Each structure must be examined for its specific usefulness to be determined. Please see the API documentation for more details.
BizBlox is a simple to use Object Relational Mapper API for .Net. On top of the usual features you expect from an ORM it provides native support for web services using transfer objects and partial transfer objects.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
CLiteOO (Lightweight OOP in C) is a framework and toolkit to write object-oriented code in C language. The feature is its syntax is very similar to C++ and supports simple reflection mechanism. *It not uses ugly marco (just like CLASS_DECLARE).*
db4o is the world's leading open source object database for Java and .NET. Leverage fast native object persistence, ACID transactions, query-by-example, S.O.D.A object query API, automatic class schema evolution, small size (http://developer.db4o.com)
This project is unmaintaned and obsolete. For caching in .NET, refer to System.Runtime.Caching built-in library. https://docs.microsoft.com/en-us/dotnet/framework/performance/caching-in-net-framework-applications
Original description:
An object cache for .NET, allowing in-memory storage of arbitrary objects tospeed up network or disk access. Developers can specify an absolute expiration for objects or a maximum age that is refreshed at each access.