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Capsule is an OO programming language that is as simple as Java but has all the features of Java and C++. Capsule is 100% object oriented, with a compiler for production, an interpreter, debugger and IDE for development.
Aikido is an interpreted, multithreaded, object oriented prototyping and scripting
language. It has a familiar syntax that is similar to C++ and Java, but
has features found in other languages such as Pascal and Perl.
Source code template library for encapsulation of highly-visible program data. Provides storage, access control, and duplication. Enforces modular access pattern, restricting normal functions from object access. Also protects simple objects and POD.
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The goal of this project is to provide a set of Python bindings for the RakNet UDP network library version 3.0. RakNet-Python is implemented with the help of Boost.Python library and tries to mimic RakNet's original C++ interface.
ObjectBuilder is a C++ CASE tool (CASE, refactoring, documentation generator). It lets you create, manipulate and navigate classes, class relations, class members and class methods at a high level of abstraction.
The ESCL is a class library that can be used to develop electronic structure codes like those that are used in computational condensed matter physics. An object-oriented approach is suitable since real-world items like atoms and electrons are modeled.
GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
Portable PRECISE tracing collector for C++ (as oposed to popular Hans Boehm CONSERVATIVE collector). It should not mess other data with collected pointers ! And thats a feat! Smieciuch defines smart pointer classes which behave like normal C/C++ pointers
Boost.extension is a library providing for the creation of plugins for C++ software. It has been moved to the Boost Sandbox. See http://boost-extension.blogspot.com for details.
Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
PicoHttpD -- tiny library for easy creation of standrad compliant HTTP servers in C++. It is just HTTP/1.1, abstracted from communications and task handling - pure essence.
It is C++ port of httpd part of pthrlib - nice C package by Richard W. M. Jones.
The XMLCPP library provides the implementation of XmlPull API v1 in C++. It can handle any encoding that are supported by `libiconv'. The parsed results are available in the form of std::wstring. So it can handle all unicode character set.
Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
GD2++ is an OOP wrapper for the GD2 extension for PHP, completely written in PHP. It covers all GD2 functionality, plus a lot more like gradients, graphs etc.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
This is a C++ template class library for generic smart data.
Smart data substitutes plain old data (in the smart pointers' manner), automatically generating associated: copy constructor, assignment operator, toString(), serialization, etc.
Open Streaming Server is an digital media delivery. Main characteristics are: - Streaming of mp4, 3gp, WMF, QT files - Dynamic Bandwidth adaptation - Load balancing - Content distribution Technology: C++, Java and CORBA.
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
The converter performs automatically the full process of converting the files of a C project into the equivalent C++ files. Classes are created, var and functions becomes attributes and methods and the changes are propagated into all files.