.NET library (written in C#) for developers writing data access code that is less cumbersome than straight ADO.NET and is almost entirely database platform independent for most database platforms.
The ESCL is a class library that can be used to develop electronic structure codes like those that are used in computational condensed matter physics. An object-oriented approach is suitable since real-world items like atoms and electrons are modeled.
ObjectBuilder is a C++ CASE tool (CASE, refactoring, documentation generator). It lets you create, manipulate and navigate classes, class relations, class members and class methods at a high level of abstraction.
i4o (index for objects) is the first class library that extends LINQ to allow you to put indexes on your objects. Using i4o, the speed of LINQ operations are often over one thousand times faster than without i4o.
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GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
PicoHttpD -- tiny library for easy creation of standrad compliant HTTP servers in C++. It is just HTTP/1.1, abstracted from communications and task handling - pure essence.
It is C++ port of httpd part of pthrlib - nice C package by Richard W. M. Jones.
Boost.extension is a library providing for the creation of plugins for C++ software. It has been moved to the Boost Sandbox. See http://boost-extension.blogspot.com for details.
The XMLCPP library provides the implementation of XmlPull API v1 in C++. It can handle any encoding that are supported by `libiconv'. The parsed results are available in the form of std::wstring. So it can handle all unicode character set.
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Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
.NET 2.0 reflection-to-cache-based library, with an ASP.NET UI generation feature. Uses Dynamic IL to generate VERY fast accessors to properties, and allows direct get and set of objects to controls that allow for their edit or display in ASP.NET forms
Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
neCommerce is a open source framework or library for enterprise strength eCommerce development. neCommerce is written in C# and is working with the Microsoft .NET 1.1 framework as well as Mono. mySQL and MS SQL server will be supported initially.
This is a C++ template class library for generic smart data.
Smart data substitutes plain old data (in the smart pointers' manner), automatically generating associated: copy constructor, assignment operator, toString(), serialization, etc.
The converter performs automatically the full process of converting the files of a C project into the equivalent C++ files. Classes are created, var and functions becomes attributes and methods and the changes are propagated into all files.
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.