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The S-Engine is an alternative skinnable GUI (Graphical User Interface) for the Turing programming language. The S-Engine uses image manipulation to create modern looking buttons and GUI objects. (Turing 4.0.4c or higher is required)
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.