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An implementation of the 'Provider' pattern for .NET 1.1 framework, plug in installation support, and generic entity model base classes capable of binding to a user interface.
A logging framework that exposes a single log api to clients. Applications can configure the implementation, including filtering options using the provider pattern support in the xqs-provider project.
A data abstraction layer for .net applications. Write your application code to be database neutral. Swap out the type of database your application uses without updating or even recompiling your business components.
This is a Generic Plugin Mechanism for the .NET framework providing a quick implementation of a Plugin System for any .NET Application ( under the 2.0 or 3.5 versions ).
A random number generator based on data from human interface devices. A trayicon that provides access to the generated data in various data ouput formats: Guids, Passwords, Files etc. Future goal is build-in P2P exchange of gathered data.
BITXml is an open xml based protocol for Machine to Machine communications. BITXml is both language and "transport" agnostic and covers all the requirements of a generic M2M telemetry & control application. For more info www.bitxml.org
This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
"Special DBL" is a .Net library provides persistence layer for storing and retrieving objects in/from database (ORM engine) with advanced cache functions. Could be used as a persistence layer in web- and other kinds of .Net applications.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
A main aim of this project is to deliver an infrastructure for HL-7 v3 compilant messages exchange. This infrastructure should be based on existing real time queueing system such as Apache ActiveMQ. A product of this project does not include user interfa
This is a project to try and complete the MaNGOS WotLK Beta Server,
so that when WotLK goes live on official Blizzard open server's we'll be able to get MaNGOS up and running with WotLK.
More information will be available at a later time.