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Cartesian is a pure functional programming language, wrapped in an imperative and object oriented layer. The main goal is to separate both worlds and to have some very clean and well defined interfaces.
This project is the reference implementation of the language, as an interpreter. The interpreter's goal is not performance.
XdevL is a powerful cross-platform C++ Object and Plug-In Oriented programming framework which helps you developing Games or device oriented applications. The whole system can be extended using additional Plug-In's which makes it extreme flexible.
apugg is an object-oriented plugin loading library written in pure C++.
It is designed to be usable across platforms, and adding support for new styles
of plugins is done by simply inheriting a library class.
The Windows Extension (WE) is an encapsulation of Windows API. The distinct features of WE are: 1. C++ interface; 2. simple interface for common usage, but advanced usage; 3. low coupling degree; 4. no framework, no pattern.
Libbu++ covers nearly everything you could need from a standard library, is cross platform, and open source.
It has a number of cool and unique features and plays well with other libraries.
The EXT Library is set of various useful classes, templates and macros that extend functionality provided by ISO C++ (ext sub-library), standard C and C++ library (lib), to abstract parts of Windows API (win) and access PE file resources (res).
GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
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OpenBASIC is a modernized programming derived from the syntax of QBasic, QuickBasic, and FreeBASIC, yet has most (if not all) of the Object-Oriented features of C++, as well as the portability of that language coupled with Allegro for graphics routines.