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scriptable game engine with built-in support for 2D graphics and sound
Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
An object-oriented script language to embed in any application
A general purpose, object-oriented script language that compiles into code for a register based virtual machine. The language is quite similar to object-oriented high-level languages like Java and C#.
The library is entirely self-sufficient and ANSI C compliant. It's main purpose is to be embedded in any application to allow automation of that application through scripting.
An integrated C++ binding code generator allows you to create bindings for your application's classes in seconds. The integrated HTML documentation generator allows you to create documentation for your native bindings in seconds.
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ClassBuilder is freeware CASE tool targeted at the C++ developer, running on Win2K/XP/Vista/7. It lets you create, manipulate and navigate classes, class relations, class members and class methods at a high level of abstraction through a graphical user interface
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Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
This was my first attempt at a persistent (disk-based) allocator, but I aimed too high, used too many obscure C++ features and it got away from me.
You will need the version of v3c mentioned in configure.ac.in to build it.
Like I said, it contains lots of really obscure C++, if you're curious.
This project isn't being actively maintained anymore - see it's way-cooler C/C++ replacement here at SourceForge - treedb.
C++ software development framework providing smart pointers support, events dispatching, undo/redo automation, concurrency mechanisms, transparent support for scalability, high-level network interaction and support for distributed systems deployment.
ObjectBuilder is a C++ CASE tool (CASE, refactoring, documentation generator). It lets you create, manipulate and navigate classes, class relations, class members and class methods at a high level of abstraction.
Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
This project implements a set class. It is aimed at those who consider the following to be of importance:
- Values in the set are, to a high extent, consecutive numbers
- Memory footprint is an issue
- Small updates to a large set must be efficient
The Open Distributed Framework project is aimed at developing an open-source, cross-platform framework for distributed, high-performance physical modelling and simulation.