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GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
The Chilon Library is a C++0x utility library. The most advanced parts are a command-line argument parser and a parser generator library based on parsing expression grammars with built in AST generation abilities.
The "gc" language is a script language with c++ grammer and c++ class library . The gaiasle is a set of script language framework . It has some new ideas about soft development ,specially about web server programs .
The ordered_tree class template is an implementation in C++ of the ordered tree data structure. It implements breadth, depth search, as well as child and leaf iterators. A single header file is needed to use the code.
Tested, portable, standard C++ sourcecode for policy based log stream, configuration data, external string table, field-delimited strings and text file reader. BSD license. Templated for use with any valid instantiation of std::basic_string.
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
Qt-Extentions are additional or extended Qt or KDE classes I've written for other projects, but can be useful for other developers too. Actually the code is GPL2, but if you want another licence, just contact me.
DataLG is a Data Access Layer (DAL) generator. Create stored procedures, views, and tables on the database side, then use DataLG to create an assembly (and its source) to interact with them. Works with: Ms Sql Server, Sqlite 3, Mysql 4-5, and PostgreSQL.
Fragments is a highly sophisticated C++ library for composing classes from freely definable "fragments". Among other things it can be used to create container classes - just by selecting a set of "fragments" to combine.
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Tiny C++ library to use dictionary files in .dict format (see http://www.dict.org)
Small code footprint (20K) and small RAM required to work (64K + index file size / 16). Depends on zlib only.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
OCFC (Open Code Foundation Classes) library provides C++ foundation classes intended as the basis to develop C++ programs. The library is subdivided into a base library libocfc and a console oriented library libcocf.
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
StubCC is a code generation tool to automatically stub out a c++ class source and header file containing all the standard methods and overloaded operators.
Open and cross compilant C++ Library, threading, mutexes,events, Callbacks, Xml Serialization, XML parser and generator , and a powerfull C++ code profiler. All the code is well documented and lots of examples are avalaible, easy to use.
SWinC - Simple Windows Class is a lightweight c++ wrapper around the the window creation aspect of the Windows API. Although other wrappers exist, this is determined to be the simplest to learn and use while yet providing full control over your code.
Capsule is an OO programming language that is as simple as Java but has all the features of Java and C++. Capsule is 100% object oriented, with a compiler for production, an interpreter, debugger and IDE for development.
Sourcecode template library for encapsulation of highly-visible program data. Provides storage, access control, and duplication. Enforces modular access pattern, restricting normal functions from object access. Also protects simple objects and POD.
An IDE which have a extendable core and a flexible, layer-based code editor. By default the application can be used as a simple ascii text editor but it can be easily changed to an IDE. The previous version of this tool was 'Freddy' (freddy.sf.net).
The ESCL is a class library that can be used to develop electronic structure codes like those that are used in computational condensed matter physics. An object-oriented approach is suitable since real-world items like atoms and electrons are modeled.
ObjectBuilder is a C++ CASE tool (CASE, refactoring, documentation generator). It lets you create, manipulate and navigate classes, class relations, class members and class methods at a high level of abstraction.