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GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
Aswang is a lightweight and flexible C++ class framework meant to make windows GUI development easier and faster without the imposition of bloated libraries or any particular visual style.
Simple and lightweight application framework for amiga compatible systems.
Enables development of object oriented C++ applications running on amiganoid operating systems like AROS, AmigaOS 3.x, AmigaOS 4.x and Morphos 2.x.
CPPSERV is an application server/servlet container providing Servlet-like API in C++ and CSP (C++ Server Pages) compiler. Currently Apache-2.0 and ligttpd web servers are supported.
PapaFactory is a header-only C++ library providing three generic abstract factories. The library is licensed under the Boost software license which allows incorporation into propriety software.
X-VR 2 is a C++ framework, currently it features an RDBMS layer, a Network layer, Platform abstraction layer, Math utility classes and Multi-threading. The framework has been designed to be portable across differen Unix flavors.
Visual Application Components Abstraction: A library to program applications for Windows using C++, STL and a simple OOP approach. It's a wrapper for the Win32 API, with additional functionality like dockable tool bars, layout managers, signal/slot,
This project is a platform for creating and/or playing games. It's based on a framework that allow everybdy to create or use every module. For example if there is a 2D game, you can use it with a native 2D impl or an SDL impl or any other renderer.
The Property Set Library (PSL) is a template-based C++ container library providing value observation, event calling, garbage collection, serialization, object persistence, reflection, thread-safety and other accompanying features.
ppp (posix++) are C++ wrapper around commonly used posix related C libraries and interfaces, including linux, OSX (and where available windows with third party framework)
HPServer is a free, open-source light-weighted framework for concurrent networking software.
Some traits of HPServer:
object-oriented
cross-platform (support windows & linux)
event-driven
support I/O events, timer, and signals.
support multi-thread.
Motor de Jogos 2D/3D para programadores C++, baseado em OpenGL e SDL. MotorJIP está com boa parte dos recursos implementados, dando suporte a elementos de GUI estáticos ou animados, terrenos, modelos personalizados ou importados (.obj), entre outros.
Qt-Extentions are additional or extended Qt or KDE classes I've written for other projects, but can be useful for other developers too. Actually the code is GPL2, but if you want another licence, just contact me.
This was my first attempt at a persistent (disk-based) allocator, but I aimed too high, used too many obscure C++ features and it got away from me.
You will need the version of v3c mentioned in configure.ac.in to build it.
Like I said, it contains lots of really obscure C++, if you're curious.
This project isn't being actively maintained anymore - see it's way-cooler C/C++ replacement here at SourceForge - treedb.
EIDNative Library is a freeware SDK for Belgian Electronic ID Card. EIDNative Library includes native API for: * Microsoft .NET * Native Win32 * Visual Basic 6.0 and VBA * Java (only Windows platform)
A cross-platform framework built in C with multiple language bindings, easing the transition between languages and platforms, while maintaining ABI compatibility.
COWL is a c++ framework providing everything you need to implement fast dynamic web pages. --- Currently COWL is in a very early stage. It may contain errors and is not yet fully implemented. You should only use it for testing purposes.
Expatpp is a simple C++ layer to make using the open source expat XML parsing library vastly easier for complex schemas. It has been used widely in industry including the Valve Steam project.
A C++ RAII ( Resource Allocation Is Initialization ) implementation of an automatic pointer/reference. Pointable/Referenced objects are handled in a manner similar to Python. Strives to have the simplest syntax possible.
Beach is a group of C++ frameworks that are 100% platform-independent, implementing many useful object-oriented design patterns and general purpose mechanisms that provide the fundamental building blocks for applications and higher level frameworks.
The CoreLibrary is a multiplatform object library for C++ (Linux, Win32, MacOSX, PocketPC).
It provides many of the common objects found in Java (Strings, Threads, Collections, etc.) and has the ability to send objects across the network like CORBA.