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These classes are useful for signal processing in Matlab or C++. They bring together tools and methods which may be used interchangeably for Matlab and C++. Their initial use is in conjunction with work towards my degree at UC Berkeley.
ScriptDev2 is an extension to the Massively Multiplayer Online Role-Playing Game Server - MaNGOS. ScriptDev2’s purpose is to provide small-scale scripts for use within MaNGOS and to provide developers information on how to work with modular application
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ppp (posix++) are C++ wrapper around commonly used posix related C libraries and interfaces, including linux, OSX (and where available windows with third party framework)
Motor de Jogos 2D/3D para programadores C++, baseado em OpenGL e SDL. MotorJIP está com boa parte dos recursos implementados, dando suporte a elementos de GUI estáticos ou animados, terrenos, modelos personalizados ou importados (.obj), entre outros.
This was my first attempt at a persistent (disk-based) allocator, but I aimed too high, used too many obscure C++ features and it got away from me.
You will need the version of v3c mentioned in configure.ac.in to build it.
Like I said, it contains lots of really obscure C++, if you're curious.
This project isn't being actively maintained anymore - see it's way-cooler C/C++ replacement here at SourceForge - treedb.
A set of bindings (for C, C++, Pascal and Object Pascal) for the GEM desktop environment on MS-DOS, Atari TOS and Linux (GEMIX) as well as an application framework for C++ and Object Pascal optimized for developing GEM desktop applications.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
A cross-platform framework built in C with multiple language bindings, easing the transition between languages and platforms, while maintaining ABI compatibility.
COWL is a c++ framework providing everything you need to implement fast dynamic web pages. --- Currently COWL is in a very early stage. It may contain errors and is not yet fully implemented. You should only use it for testing purposes.
Beach is a group of C++ frameworks that are 100% platform-independent, implementing many useful object-oriented design patterns and general purpose mechanisms that provide the fundamental building blocks for applications and higher level frameworks.
Fragments is a highly sophisticated C++ library for composing classes from freely definable "fragments". Among other things it can be used to create container classes - just by selecting a set of "fragments" to combine.
Artridis is an OpenGL application meant to display wavefront objects in a 3D world.
The finality of this project is to be able to take "artistic" snapshot of this world.
A portable C++ framework for dynamic class loading. Allows creating and loading binary plugins created by different compilers and/or versions. A binary dynamic cast feature that works over compiler boundaries on a given platform is also provided.
Articulated Robot Human interface (Articulated Robot humaN InterfacE)
System designed in order to control remote devices (aka: Articulated robotic devices), using mainly joystick-type devices as input method
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
SqlWrapperXX is a C++ library that encapsulates various SQL APIs into a single, uniform interface. It supports MySQL, PostgreSQL, Sqlite2 and Sqlite3. SqlWrapperXX is designed to be easy to use, small, and to the point.