Showing 378 open source projects for "tiny-core-plus"

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  • 1
    The HOOST (Hardware Object Oriented Standard Template) libraries define a set of C++ templates for handling usual hardware in embedded software; additionally it ports the STL to embedded environment and make the links with the hardware concepts defined.
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  • 2
    idioskopos (Greek: idio- inward, within, private; -skopos look, aim, target) is a C++ library that adds object reflect and introspection.
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  • 3
    Simple C++ Function Package (SCFP) contains a library of C++ header files. As well as a couple of small applications that will help yo in your C++ developement.
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  • 4
    GeMS++ (Generic Memory Structures for C++) is a foundation class library providing object persistence, memory management, event mechanisms, undo/redo, and basic collection classes.
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  • 5
    Cross-Platform System Library is a portable C++ run-time library that provides support for manipulating system resources, such as thread, process, mutex, and synchronize, in Win32 and POSIX(UNIX, Linux, Mac OS X) platforms.
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  • 6
    MS COM servers for electronic scales CAS LP-15R, Massa-K VP-15T and cash register Datecs FP3530T
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  • 7
    The XMLCPP library provides the implementation of XmlPull API v1 in C++. It can handle any encoding that are supported by `libiconv'. The parsed results are available in the form of std::wstring. So it can handle all unicode character set.
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  • 8
    Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
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  • 9
    This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
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  • 10
    Implementation of a combined scanner and parser generator for object oriented C++ or Java code generation
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  • 11
    STL Serializer can serialize as well as load STL objects from a file. The serialization-file format can be customised to suit storage needs. It's fast, easy and free ;) Happy serialization !!
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  • 12
    Base C++ library included own: reflection, memory management, xml-serialization, strings, containers, files and directory operations. The idea is to join java-style and C++ memory-management. (tested with http://sourceforge.net/projects/izh-test/)
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  • 13
    a Max/MSP external object that retrieves input from the P5 Glove
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  • 14
    A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.
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  • 15
    A smalltalk interpreter focused for embedding in C++ projects.
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  • 16
    A place for crazy ideas and experimentation with game development related systems. Nothing useful done yet! :)
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  • 17
    The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
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  • 18
    SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
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  • 19
    Template Based on the standard vector library that allows creation of dynamically resizable two-dimensional arrays in C++ of most data types.
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  • 20
    A library and set of components specifically engineered (but not restricted to) electronic game development.
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  • 21
    This is a C++ template class library for generic smart data. Smart data substitutes plain old data (in the smart pointers' manner), automatically generating associated: copy constructor, assignment operator, toString(), serialization, etc.
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  • 22
    Cross-platform C++ Socket Library which supports TCP, non-blocking/blocking mode, listening, connecting. It is highly customizable, examples given.
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  • 23
    C++ Virtual Object Networking Classes. This is a series of generic objects that can be 'linked' together and generic objects that can 'navigate' the networked objects. Supports: mapping, finding/path tracing.
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  • 24
    Framework for persisting heirarchies of C++ objects to and from XML. Boost, The STL and Patterns are used extensively. All platforms which support Boost will be supported.
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  • 25
    Open Streaming Server is an digital media delivery. Main characteristics are: - Streaming of mp4, 3gp, WMF, QT files - Dynamic Bandwidth adaptation - Load balancing - Content distribution Technology: C++, Java and CORBA.
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