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PicoHttpD -- tiny library for easy creation of standrad compliant HTTP servers in C++. It is just HTTP/1.1, abstracted from communications and task handling - pure essence.
It is C++ port of httpd part of pthrlib - nice C package by Richard W. M. Jones.
Simple C++ Function Package (SCFP) contains a library of C++ header files. As well as a couple of small applications that will help yo in your C++ developement.
GeMS++ (Generic Memory Structures for C++) is a foundation class library providing object persistence, memory management, event mechanisms, undo/redo, and basic collection classes.
Cross-Platform System Library is a portable C++ run-time library that provides support for manipulating system resources, such as thread, process, mutex, and synchronize, in Win32 and POSIX(UNIX, Linux, Mac OS X) platforms.
Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
The XMLCPP library provides the implementation of XmlPull API v1 in C++. It can handle any encoding that are supported by `libiconv'. The parsed results are available in the form of std::wstring. So it can handle all unicode character set.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
STL Serializer can serialize as well as load STL objects from a file. The serialization-file format can be customised to suit storage needs.
It's fast, easy and free ;)
Happy serialization !!
Base C++ library included own: reflection, memory management, xml-serialization, strings, containers, files and directory operations. The idea is to join java-style and C++ memory-management. (tested with http://sourceforge.net/projects/izh-test/)
A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
This is a C++ template class library for generic smart data.
Smart data substitutes plain old data (in the smart pointers' manner), automatically generating associated: copy constructor, assignment operator, toString(), serialization, etc.
C++ Virtual Object Networking Classes. This is a series of generic objects that can be 'linked' together and generic objects that can 'navigate' the networked objects. Supports: mapping, finding/path tracing.
Framework for persisting heirarchies of C++ objects to and from XML. Boost, The STL and Patterns are used extensively. All platforms which support Boost will be supported.
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.