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This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
STL Serializer can serialize as well as load STL objects from a file. The serialization-file format can be customised to suit storage needs.
It's fast, easy and free ;)
Happy serialization !!
Base C++ library included own: reflection, memory management, xml-serialization, strings, containers, files and directory operations. The idea is to join java-style and C++ memory-management. (tested with http://sourceforge.net/projects/izh-test/)
A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.
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SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
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The converter performs automatically the full process of converting the files of a C project into the equivalent C++ files. Classes are created, var and functions becomes attributes and methods and the changes are propagated into all files.
C++ Virtual Object Networking Classes. This is a series of generic objects that can be 'linked' together and generic objects that can 'navigate' the networked objects. Supports: mapping, finding/path tracing.
This is a C++ template class library for generic smart data.
Smart data substitutes plain old data (in the smart pointers' manner), automatically generating associated: copy constructor, assignment operator, toString(), serialization, etc.
Open Streaming Server is an digital media delivery. Main characteristics are: - Streaming of mp4, 3gp, WMF, QT files - Dynamic Bandwidth adaptation - Load balancing - Content distribution Technology: C++, Java and CORBA.
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
C++ based container/plugin manager that loads plugins from libraries and starts them at runtime. By default it provides a ThreadPool, Socket classes (ServerSocket, Socket ,Multiplexor)and a minimalist HTTP Parser. Container is configured using xml.
C++ (ISO partial specialization required) Functor Templates. Automatically convert functions and objects to functors, forces functions to take on characteristics of other prototypes, automatically distinguishes between pointer, object, reference.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
This project indents to create a C# compiler with AOP support. Currently NKalore have support for After, Before, Around and Throwing advices. This project is based on Mono C# Compiler.
OpenMetaBase uses OpenC++ to dynamically generate C++ code described by xml files. This code has built in caching of sql & xml. The code tries to simplify complex runtime database relations by making most of the code for you.
The OOParLib (Object Oriented Parser Library) is a C++ library for dynamical construction of parser objects (possibly on the fly) through the combination of various tokenizing objects by the help of operators.