Showing 308 open source projects for "linux-debian"

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  • 1
    wxPCRE is a cross-platform PCRE C++ wrapper that is built for use with wxWidgets. It was engineered to be a direct 'drop-in' replacement for wxRegEx (the native regular expression library). This is a pcre wrapper implementation wxWidgets style.
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  • 2
    The ESCL is a class library that can be used to develop electronic structure codes like those that are used in computational condensed matter physics. An object-oriented approach is suitable since real-world items like atoms and electrons are modeled.
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  • 3
    Implements the C++ parser class usable for finding the matches in the input using regular expression. The regular expression pattern is a parameter in parsers constructor. Also allows to retrieve subexpressions matches in few steps. Supports wide chars.
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  • 4
    GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
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  • 5
    Portable PRECISE tracing collector for C++ (as oposed to popular Hans Boehm CONSERVATIVE collector). It should not mess other data with collected pointers ! And thats a feat! Smieciuch defines smart pointer classes which behave like normal C/C++ pointers
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  • 6
    Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
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  • 7
    Boost.extension is a library providing for the creation of plugins for C++ software. It has been moved to the Boost Sandbox. See http://boost-extension.blogspot.com for details.
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  • 8
    A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
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  • 9
    PicoHttpD -- tiny library for easy creation of standrad compliant HTTP servers in C++. It is just HTTP/1.1, abstracted from communications and task handling - pure essence. It is C++ port of httpd part of pthrlib - nice C package by Richard W. M. Jones.
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  • 10
    idioskopos (Greek: idio- inward, within, private; -skopos look, aim, target) is a C++ library that adds object reflect and introspection.
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  • 11
    Simple C++ Function Package (SCFP) contains a library of C++ header files. As well as a couple of small applications that will help yo in your C++ developement.
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  • 12
    Cross-Platform System Library is a portable C++ run-time library that provides support for manipulating system resources, such as thread, process, mutex, and synchronize, in Win32 and POSIX(UNIX, Linux, Mac OS X) platforms.
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  • 13
    The XMLCPP library provides the implementation of XmlPull API v1 in C++. It can handle any encoding that are supported by `libiconv'. The parsed results are available in the form of std::wstring. So it can handle all unicode character set.
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  • 14
    Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
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  • 15
    This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
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  • 16
    Implementation of a combined scanner and parser generator for object oriented C++ or Java code generation
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  • 17
    A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.
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  • 18
    A smalltalk interpreter focused for embedding in C++ projects.
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  • 19
    The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
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  • 20
    SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
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  • 21
    Template Based on the standard vector library that allows creation of dynamically resizable two-dimensional arrays in C++ of most data types.
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  • 22
    A library and set of components specifically engineered (but not restricted to) electronic game development.
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  • 23
    This is a C++ template class library for generic smart data. Smart data substitutes plain old data (in the smart pointers' manner), automatically generating associated: copy constructor, assignment operator, toString(), serialization, etc.
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  • 24
    Cross-platform C++ Socket Library which supports TCP, non-blocking/blocking mode, listening, connecting. It is highly customizable, examples given.
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  • 25
    C++ Virtual Object Networking Classes. This is a series of generic objects that can be 'linked' together and generic objects that can 'navigate' the networked objects. Supports: mapping, finding/path tracing.
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