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scriptable game engine with built-in support for 2D graphics and sound
Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
A generic state machine in C#, based on implementation by Leslie Sanford.
Source Code can be found here:
https://github.com/OmerMor/StateMachineToolkit
Binaries available through nuget:
https://nuget.org/packages/StateMachineToolkit
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This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
Small footprint C++ library to extract an XPath 1.0 expression from an XML tree. Uses the TinyXML project to parse XML trees and store intermediate results. Runs on any platform. Optional use of STL. Overhead less than 100KB, including TinyXML.
rMock 2.0.0 is a Java mock object framework based on jUnit. rMock has support for a record-modify-playback-verify workflow when writing jUnit tests, integrates better with IDE refactoring support and allows designing interfaces in a true test first fash
PicoHttpD -- tiny library for easy creation of standrad compliant HTTP servers in C++. It is just HTTP/1.1, abstracted from communications and task handling - pure essence.
It is C++ port of httpd part of pthrlib - nice C package by Richard W. M. Jones.
The Catalsyt Framework is a refinement on the MVC framework. It provides greater focus on user business workflow rather than application workflow. It's goal is to enable business analysis and developers to work closer.
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jCart was superceeded by Tiny Marbles (http://www.tinymarbles.org/). You will also find the project here in SourceForge with the project name 'tinymarbles'.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.