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scriptable gameengine with built-in support for 2D graphics and sound
Geeny is a scriptable gameengine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
SleekIce is an easy to use gameengine used to write games in Java. This will allow a game programmers to devote more time and thought to their game content rather than how to make the game work.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
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SAGE stands for Simple Asynchronous GameEngine and is an attempt to implement a multithreaded gameengine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
The Mandragora World Engine is a C++/Pythonengine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
The GAMEEngine stands for Generic Architecture for A Modular Enterprise. It uses Linux, Apache, MySQL and PHP as the platform for the engine itself and to create modular and reusable applications.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.