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scriptable game engine with built-in support for 2D graphics and sound
Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
A well designed and portable SQLite wrapper library for C++ You're welcome to make suggestions for design improvements. Feature requests are welcome too.
The Micro C++ Library (libmicxx) is a small set of portable and easy to use classes providing core features commonly used in modern applications. It is based completely on the Standard C++ Template Library (STL).
elastiC is a Very High Level Language (VHLL) with a C-like syntax. Dynamically typed, with fast Garbage Collection, supports functional programming and robust Object Orientation. Designed to be easily extended and embedded, it's portable and lightweight.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Tested, portable, standard C++ source code for policy based log stream, configuration data, external string table, field-delimited strings and text file reader. BSD license. Templated for use with any valid instantiation of std::basic_string.
X-VR 2 is a C++ framework, currently it features an RDBMS layer, a Network layer, Platform abstraction layer, Math utility classes and Multi-threading. The framework has been designed to be portable across differen Unix flavors.
Abstracts developers from SQL syntax, with methods that return Strings to pass on to JDBC, thus allowing compile-time checking for, many, otherwise run-time bugs. e.g. stmt.executeQuery(SqlWrapper.selectId(ordersTable, customerColumn, "John Smith")
A portable C++ framework for dynamic class loading. Allows creating and loading binary plugins created by different compilers and/or versions. A binary dynamic cast feature that works over compiler boundaries on a given platform is also provided.
GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
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Portable PRECISE tracing collector for C++ (as oposed to popular Hans Boehm CONSERVATIVE collector). It should not mess other data with collected pointers ! And thats a feat! Smieciuch defines smart pointer classes which behave like normal C/C++ pointers
CrUX is a collection of code writing utilities for developing XML based applications. The project is written in Python in an effort to be portable and cross platform compatible.
Cross-Platform System Library is a portable C++ run-time library that provides support for manipulating system resources, such as thread, process, mutex, and synchronize, in Win32 and POSIX(UNIX, Linux, Mac OS X) platforms.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
Simple Portable Memory Management (SPMM) is a small, easy to integrate memory management library for C++. The library emphasizes simplicity of use and implementation while guaranteeing leak free program execution.
Little Smalltalk was the first Smalltalk dialect developed outside of Xerox PARC (tm). We continue to develop it to provide a powerful, general purpose, full featured and portable dialect of the Smalltalk programming language.
Java ARM support for standards, Maven, & archetypes
The project creates a standard for Java implementations of ARM applications. It uses an asynchronous event model with threading that is standard for any board the runs Java on an ARM processor.
The set of interfaces, abstract classes, events and enums create a standard that help enforce the write once, run anywhere credo.
This will make code more portable and readable.
Main Area: https://sourceforge.net/p/armature/discussion/