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The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
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This is a C++ template class library for generic smart data.
Smart data substitutes plain old data (in the smart pointers' manner), automatically generating associated: copy constructor, assignment operator, toString(), serialization, etc.
C++ Virtual Object Networking Classes. This is a series of generic objects that can be 'linked' together and generic objects that can 'navigate' the networked objects. Supports: mapping, finding/path tracing.
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Open Streaming Server is an digital media delivery. Main characteristics are: - Streaming of mp4, 3gp, WMF, QT files - Dynamic Bandwidth adaptation - Load balancing - Content distribution Technology: C++, Java and CORBA.
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
The converter performs automatically the full process of converting the files of a C project into the equivalent C++ files. Classes are created, var and functions becomes attributes and methods and the changes are propagated into all files.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
C++ (ISO partial specialization required) Functor Templates. Automatically convert functions and objects to functors, forces functions to take on characteristics of other prototypes, automatically distinguishes between pointer, object, reference.
C++ based container/plugin manager that loads plugins from libraries and starts them at runtime. By default it provides a ThreadPool, Socket classes (ServerSocket, Socket ,Multiplexor)and a minimalist HTTP Parser. Container is configured using xml.
jCart was superceeded by Tiny Marbles (http://www.tinymarbles.org/). You will also find the project here in SourceForge with the project name 'tinymarbles'.
The OOParLib (Object Oriented Parser Library) is a C++ library for dynamical construction of parser objects (possibly on the fly) through the combination of various tokenizing objects by the help of operators.
OpenMetaBase uses OpenC++ to dynamically generate C++ code described by xml files. This code has built in caching of sql & xml. The code tries to simplify complex runtime database relations by making most of the code for you.
UBIQLIPSE is a plug-in for Eclipse that provides a WYSIWYG editor for the creation of UIQ 2.1 GUIs. UBIQLIPSE maintains an XML model of the GUI and converts this model into Symbian C++ code on demand, using an existing tool developed by Symbian.
Macro Scipting Language (MSL) is a light weight perl-like scripting language that is intended to be added to existing or new applications to provide macro support. It can also run standalone as well. The syntax is very close to perl and c.
JPortForwarder Project
JPortForwarder is a multithreaded TCP Port Forwarder application.
The following feature have been developed:
- Generic TCP Port Forwarging. Listen for a port and forward to an ip:port.
- Multihoming TCP Port Forwarding.
TriOS - The Object Oriented Operating System, is the next generation operating system. Fully based on object orientation, it brings unique features to programmers and end users. Basically everything in TriOS is an object, even files and programs! Enjoy!!
A C++ multiplatform (Windows, Linux/Unix, Mac OSX), boost-based library for network programming (supporting synchronous, asynchronous and non-blocking models). Both easy to use and powerful.