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In all , I want to implement a slab cached memory management in application layer instead of linux kernel layer. That memory mechanism is to serve for one type of object which needs frequently allocating and deallocating.
STLshm provides an C++ STL Allocator implementation for creating and using STL containers (and any other allocator aware types) in sharedmemory regions. It supports multiple shared region implementations.
...I want to implementation the engine with C as it is a commonly known language and it has a good support of the linux's sharedmemory.
I have already done an encouraging poc with C and mmap.