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A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
The Simple Object-Oriented Game Library is basically a simplification of SDL with some nifty features. SOOGL is used in a C++ course at Mälardalen University (http://www.mdh.se) and is mainly intended for beginners.
Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
Open and cross compilant C++ Library, threading, mutexes,events, Callbacks, Xml Serialization, XML parser and generator , and a powerfull C++ code profiler. All the code is well documented and lots of examples are avalaible, easy to use.
This project aims to provide a framework for developing two-tier WinForms and WebForms and three-tier SOA applications by combining existing technologies like NHibernate, CSLA.NET and Castle Windsor
LPOO3d é uma ferramenta de visualização de informações baseada em Ogre3d desenvolvida por alunos da UPE para projetos de Linguagem de Programação Orientada a Objetos (JAVA).
Spline.NET is a simple attribute-driven object/relational mapping system built on top of ADO.NET. It is much lighter than typical ORM solutions and allows full access to the ADO.NET APIs, rather than replacing them. It also has a simple IoC mechanism.
Collection of modularized frameworks, that provide extra encryption, enumeration, and user interface classes on top of Mac OS X's Cocoa frameworks. Designed to be used as piecemeal small embeddable frameworks.
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.NET library (written in C#) for developers writing data access code that is less cumbersome than straight ADO.NET and is almost entirely database platform independent for most database platforms.
An IDE which have a extendable core and a flexible, layer-based code editor. By default the application can be used as a simple ascii text editor but it can be easily changed to an IDE. The previous version of this tool was 'Freddy' (freddy.sf.net).
Str is a C++ class that is designed to make strings almost as easy to work with as they are in languages like TCL or Python. The Str class has minimal outside dependencies, is implemented as a single source file, as is designed to be user-customized.
i4o (index for objects) is the first class library that extends LINQ to allow you to put indexes on your objects. Using i4o, the speed of LINQ operations are often over one thousand times faster than without i4o.
wxPCRE is a cross-platform PCRE C++ wrapper that is built for use with wxWidgets. It was engineered to be a direct 'drop-in' replacement for wxRegEx (the native regular expression library). This is a pcre wrapper implementation wxWidgets style.
Portable PRECISE tracing collector for C++ (as oposed to popular Hans Boehm CONSERVATIVE collector). It should not mess other data with collected pointers ! And thats a feat! Smieciuch defines smart pointer classes which behave like normal C/C++ pointers
SmartDB is an object oriented approach towards integrating SQLite database, like ms ado object, for C++/MFC projects. It acts as a wrapper for SQLite. You can open SQLite database into your program with just 3 lines of code. full source code available.
Cross-Platform System Library is a portable C++ run-time library that provides support for manipulating system resources, such as thread, process, mutex, and synchronize, in Win32 and POSIX(UNIX, Linux, Mac OS X) platforms.
Application framework that provides common services used by most business applications. Based on Xin Chen's Simplified Application Framework (SAF). Developed using .NET framework 2.0
The XMLCPP library provides the implementation of XmlPull API v1 in C++. It can handle any encoding that are supported by `libiconv'. The parsed results are available in the form of std::wstring. So it can handle all unicode character set.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
A reimplementation of PEAR's Date package in C. Aims to be a drop in replacement for the PEAR package while supporting both PHP4 and PHP5. Significant speed increases makes it suitable for any system which does a large amount of date calculations.
Base C++ library included own: reflection, memory management, xml-serialization, strings, containers, files and directory operations. The idea is to join java-style and C++ memory-management. (tested with http://sourceforge.net/projects/izh-test/)