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GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
The C++ Object Oriented Template Library (OOTL) is a C++ library which in intended as a more agile and object oriented alternative to the C++ primitives and the STL.
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
DynO++ is a C++ framework for creating highly reusable software modules. Objects are compiled as dynamic modules and are connected together with a signal/callback mechanism. The package also provides a script language for loading and connecting objects.
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The aim of the Open OCL (Object Class Libraries) project is to develop a standard library API for true cross platform program development. Target platforms are Linux/UNIX, Windows and Mac OS X.
The eadvisor system offers a solution for course scheduling. We plan to offer our core system for free, providing an attractive alternative to a time consuming task. The system will integrate with an organization's existing data sources.
Java Manufacturing Components Project, is an Open Source Project that give the core infraestructure to build an Entire Manufacturing System that includes 3 main Lean Manufacturing Methods 1.- Batch Production, 2.- Job Production and 3.- Continuous Produc
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Bedrock is a web framework designed around bridging popular APIs and technologies with PHP. While it has an MVC core with all the functionality expected from a web framework, it's primary goal is to simplify the use of other technologies with PHP.
Lintel is the support package for many other HPL packages. It includes library code and utilities that are used in multiple other packages, and are not big/cohesive enough to be treated as a separate package.
The Algorithm Load Analyzer enables developers to test algorithms for resource usage analysis. The algolyzer library provides real-time monitoring and implementation-level recording of system resource loads during the execution of custom routine(s).
libcmle is a collection of templates and functions that help one to develop more secure and more stable C++ software. It currently is in pre-alpha stadium.
Simple Portable Memory Management (SPMM) is a small, easy to integrate memory management library for C++. The library emphasizes simplicity of use and implementation while guaranteeing leak free program execution.
This is open source and freeware project. It is a real 3D tetris style game with serious graphics. It was written in C++. This game is using shader model 3.0 and direct sound. You can play really 3D tetris. Play now! Homepage: www.gamebuilderz.extra.hu
HeapAware is a mixin that allows a C++ class to know whether it is on the heap or on the stack, and therefore whether it can be safely deleted. It can be used to implement smart reference counted objects that can exist on both the heap and the stack.