3 projects for "environment-modules" with 1 filter applied:

  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

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  • 1
    Atmosphère

    Atmosphère

    Atmosphère is a work-in-progress customized firmware for the Nintendo

    Atmosphère is an open-source custom firmware platform for the Nintendo Switch that enables advanced system customization, homebrew development, and extended functionality beyond the official operating system. It replaces and modifies key components of the system software, including the bootloader, kernel modules, and system services, allowing developers to hook into and extend system behavior. The project is composed of multiple subsystems such as Fusée for bootloading, Exosphère for secure monitor customization, and Stratosphère for system module extensions. It provides a foundation for running custom applications, modifying system behavior, and experimenting with low-level features of the Switch hardware. ...
    Downloads: 133 This Week
    Last Update:
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  • 2
    hekate

    hekate

    A GUI based Nintendo Switch Bootloader

    hekate is a custom graphical bootloader for the Nintendo Switch that enables advanced system control, firmware patching, and multi-environment boot management for both official and custom operating systems. It functions as a powerful entry point for launching different firmware configurations, including stock firmware, custom firmware, Linux distributions, and Android builds, all from a unified interface. The bootloader features a touchscreen-enabled graphical user interface called Nyx, allowing users to navigate options, manage configurations, and execute tools directly from the device. ...
    Downloads: 191 This Week
    Last Update:
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  • 3
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 17 This Week
    Last Update:
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