Simple meta-server for locating other multiplayer servers
The OverServer is a "server for servers" - its purpose is to allow for coordination of player-hosted servers in one central location so that other players can easily locate games. The OverServer is an open-source tool for game developers who are working on network games and do not require a massively scalable backend for their network services but want a metaserver for their own games.
One particular strength of the player-hosted games setup is that it places the burden of Internet traffic on the player base and not a central server. ...
Do you find it's annoying to create ad hoc in windows 8?
Well, i find it annoying. Especially when i wanted to play multiplayer games over wlan with my friends.
That's why i create this simple tool, you just need a few step to create ad hoc now.
Remember, this tool can't be used to share internet (except you do the setting by yourself in windows).
Requirements:
.net framework
wlan adapter with hostednetwork capability
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
LanGameBridge is a simple LAN bridge, forwarding broadcasts from one LAN to another and vice versa, primarily for playing LAN games. Forwarding happens only for selected port(s) and protocol(s), limiting the scope of the inevitable security risks.
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.