Showing 5 open source projects for "iphone game engine"

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  • 1
    Matchbox

    Matchbox

    Painless peer-to-peer WebRTC networking for rust wasm

    Matchbox is a WebRTC-based networking library for the Bevy game engine, enabling multiplayer games to run in the browser or native environments with peer-to-peer communication. It handles matchmaking, NAT traversal, and synchronization in real-time, making it easier for game developers to add fast and scalable multiplayer features. Designed with simplicity and performance in mind, Matchbox supports both WebAssembly and desktop targets.
    Downloads: 0 This Week
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  • 2
    Swoole

    Swoole

    Coroutine-based concurrency library for PHP

    Build high-performance, scalable, concurrent TCP, UDP, Unix Socket, HTTP, WebSocket services with PHP and easy to use coroutine, fiber API. Write your next scalable async application server with PHP coroutine and PHP fiber API. Compared with other async programming frameworks or softwares such as Nginx, Tornado, Node.js, Swoole has the built-in PHP coroutine, fiber and async support, multiple threads I/O modules. You can use sync or async, coroutine, fiber API to write the applications or...
    Downloads: 0 This Week
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  • 3
    yaSSL, or yet another SSL, is an embedded ssl library for programmers building security functionality into their applications and devices. yaSSL is highly portable, and runs on standard as well as embedded platforms(QNX, ThreadX, VxWorks, Tron) yaSSL is still available but no longer being developed. Current development on the same project continues under wolfSSL. Visit yaSSL Home above for the latest stable release.
    Downloads: 0 This Week
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  • 4
    A PHP 5 library for querying game servers. Currently supporting over 160 games, including source (half-life), unreal and quake engine games, ase & gamespy protocols. Newer games supported are Crysis & Call of Duty 5. Also supports Teamspeak 2.
    Downloads: 2 This Week
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  • 5
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
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