Showing 45 open source projects for "games linux"

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    Uptime Kuma

    Uptime Kuma

    A fancy self-hosted monitoring tool

    Uptime Kuma is an easy-to-use self-hosted monitoring tool. It is a temporary live demo, all data will be deleted after 10 minutes. Use the one that is closer to you, but I suggest that you should install and try it out for the best demo experience. Monitoring uptime for HTTP(s) / TCP / HTTP(s) Keyword / Ping / DNS Record / Push / Steam Game Server / Docker Containers. Notifications via Telegram, Discord, Gotify, Slack, Pushover, Email (SMTP), and 90+ notification services, click here for the...
    Downloads: 6 This Week
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  • 2
    Matchbox

    Matchbox

    Painless peer-to-peer WebRTC networking for rust wasm

    Matchbox is a WebRTC-based networking library for the Bevy game engine, enabling multiplayer games to run in the browser or native environments with peer-to-peer communication. It handles matchmaking, NAT traversal, and synchronization in real-time, making it easier for game developers to add fast and scalable multiplayer features. Designed with simplicity and performance in mind, Matchbox supports both WebAssembly and desktop targets. It’s especially useful for browser-based games that need...
    Downloads: 0 This Week
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  • 3
    OverServer

    OverServer

    Simple meta-server for locating other multiplayer servers

    The OverServer is a "server for servers" - its purpose is to allow for coordination of player-hosted servers in one central location so that other players can easily locate games. The OverServer is an open-source tool for game developers who are working on network games and do not require a massively scalable backend for their network services but want a metaserver for their own games. One particular strength of the player-hosted games setup is that it places the burden of Internet...
    Downloads: 0 This Week
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  • 4
    Simple ad hoc creator

    Simple ad hoc creator

    Simple tool to create ad hoc in windows 8

    Do you find it's annoying to create ad hoc in windows 8? Well, i find it annoying. Especially when i wanted to play multiplayer games over wlan with my friends. That's why i create this simple tool, you just need a few step to create ad hoc now. Remember, this tool can't be used to share internet (except you do the setting by yourself in windows). Requirements: .net framework wlan adapter with hostednetwork capability
    Downloads: 0 This Week
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  • 5
    MV3D is an open source virtual world simulation framework written in Python. It was designed with scalability in mind and aims to be able to distribute a world across as many servers as needed while dynamically balancing the load.
    Downloads: 0 This Week
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  • 6
    Limph Is Monitoring Pingable Hosts. Written in PHP(multi-DB) for portability, Limph provides ICMP, UDP, TCP and agent checks of grouped network hosts with email notification. Limph is completely web-configurable, an advantage over similar applications.
    Downloads: 0 This Week
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  • 7
    GAMES ESMI

    GAMES ESMI

    The Energy Sensing and Monitoring Infrastructure of the GAMES project

    This is part of the GAMES Project, which consists of a set of innovative methodologies and Open Source ICT tools for designing and managing energy efficiency in IT Service Centres. The ESMI is the monitoring and sensing infrastructure which allows the fine-grained measurement and provides both an event-based and a real-time stream of data conveying information about the energy consumption in the key points of the overall system. It is completed by a set of Nagios plugin and an assessment...
    Downloads: 0 This Week
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  • 8
    Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
    Downloads: 0 This Week
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  • 9
    KalliX is a multifunctional tool for gamers & people who'd like to manage their games, interact between games or in the games themself with other gamers. This project is (of course) OpenSource and based on the GPL license.
    Downloads: 0 This Week
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  • 10
    A PHP 5 library for querying game servers. Currently supporting over 160 games, including source (half-life), unreal and quake engine games, ase & gamespy protocols. Newer games supported are Crysis & Call of Duty 5. Also supports Teamspeak 2.
    Downloads: 1 This Week
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  • 11
    The original FreeMMG was an attempt at implementing a decentralized MMOG in Java. FreeMMG 2 is, currently, just a PhD thesis, which you can download here. If you are interested in developing the FreeMMG 2 ideas into something concrete: fcecin AT gmail.
    Downloads: 0 This Week
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  • 12
    DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
    Downloads: 0 This Week
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  • 13
    Nuked-klan is a web portal system dedicated for online gamers community, it provides wars management, teamates management, game server monitoring and many other features. The community is actually active, so your ideas are welcome.
    Downloads: 0 This Week
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  • 14
    A web-based LanParty administration tool - lanparty internet/intranetsystem <br> #[Features] Online-registration, Seatplan, Tournament-management, Catering system, Board, Messenger, Poll, News, FAQ, Pic-gallery, FTP-webinterface, Troubletickets and much
    Downloads: 6 This Week
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  • 15
    pymon is an open source network and process monitoring solution implemented in python. The interface and conifiguration is designed to be easily and rapidly deployed, saving on time and overhead often associated with other monintoring solutions
    Downloads: 0 This Week
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  • 16
    Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
    Downloads: 0 This Week
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  • 17
    Lan Over IP is a client/server application which emulates a local area network (LAN) over the internet. It can be useful for playing games in LAN mode even if you are not in the same network.
    Downloads: 2 This Week
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  • 18
    This is a framework for developing multiplayer games over j2me and bluetooth using a P2P approach.
    Downloads: 1 This Week
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  • 19
    btp2p stands for Bluetooth p2p and it is a collection of java classes for p2p networks over Bluetooth. Useful for CLDC multiplayer games and other applications with extendable design for layered protocols. HuNt is a chatroom midlet based on btp2p.
    Downloads: 0 This Week
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  • 20
    PHP library of functions for querying gameservers of varying protocols and displaying gameserver information in HTML format. Easily extensible to support additional games/protocols. Currently requires PHP5, though PHP4 support is in active development.
    Downloads: 0 This Week
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  • 21
    BTLib package is a J2ME Bluetooth library usefull when developing applications for Java, Bluetooth enabled mobile devices. The other packages are individual applications utilizing BTLib. You can download any of them and run it in your mobile device.
    Downloads: 0 This Week
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  • 22
    The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
    Downloads: 0 This Week
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  • 23
    jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots). Most players use a graphical interface to allow the easy 'point and click' approach
    Downloads: 0 This Week
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  • 24
    XLattice is a communications infrastructure for server-assisted peer-to-peer networks. Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
    Downloads: 0 This Week
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  • 25
    this is another bomberman clone running on win32 systems, pocket pcs and smartphones with rudimentary network capabilities David Bührer, Felix Zikesch and I wrote in 2003. sourcecode, documentation and binaries available at www.smartblaster.net.
    Downloads: 0 This Week
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