The Slim Network Application Framework is designed to be a simple asynchronous networking library that will provide both client and server inbound and outbound network connections with other Slimnet nodes.
Sequoia is a database clustering middleware offering load balancing and transparent failover. Databases are replicated over multiple nodes and Sequoia balances the queries between them. Sequoia supports online maintenance and recovery operations.
adamoto is an Application Deployment And MOnitoring TOol.
It's a client/server based application for deploying software packages with a web-frontend.
The web-frontend in conjunction with the server enables you to administrate and monitor the deployment
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Alternative implementation of Spring framework remoting subsystem that supports different schemes of remote communication between client and server (1-1, 1-many, dynamic services discovering).
Peepo is a tool for remote analysis of Apache weblogs in real time. It consists of a server that broadcasts Apache logs via UDP and a desktop application that receives, filters and plots them.
Retic is a free EAI Server written in Jython (Java).
It permits to execute adaptors composed of sources, pipes (transformations) and sinks.
Connectivity with : JMS,HTTP,SOAP,UDDI,FTP,Xindice,JDBC,Jabber,SMTP...
XML Support : XSLT, Xpath.
Has GUI for
Apache VirtualHost Transfer Counter is a set of files which allow you to quick and easy monitor utilization of http bandwitch on your server. It can give you also few statistics about VirtualHosts.
A server network is created where if a new server is introduced into the network, it seamlessly integrates with the existing ones in a way that is not made known to the users of the service - web apache servers are used to process client request.
Etch is a cross-platform, language- and transport-independent framework for building and consuming network services. With Etch, service development and consumption becomes no more difficult than library development and consumption.
Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.