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Painless peer-to-peer WebRTC networking for rust wasm
Matchbox is a WebRTC-based networking library for the Bevy gameengine, enabling multiplayer games to run in the browser or native environments with peer-to-peer communication. It handles matchmaking, NAT traversal, and synchronization in real-time, making it easier for game developers to add fast and scalable multiplayer features. Designed with simplicity and performance in mind, Matchbox supports both WebAssembly and desktop targets.
A PHP 5 library for querying game servers. Currently supporting over 160 games, including source (half-life), unreal and quake engine games, ase & gamespy protocols. Newer games supported are Crysis & Call of Duty 5. Also supports Teamspeak 2.
The basic idea of SGC is creating a communication layer between different clients in Local Area Network. This connection layer will enable exchange of information (CPU, RAM, 3Dengine). Modules (like Chat) will use this layer.
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Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3Dengine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
IO_Crusher is a C++ multithreaded library that permits to handle a huge number of sockets and provide the best responsiveness using the bandwidth as fast as possible. The library is especially designed to be integrated into an Online Game Server.