Showing 2 open source projects for "context"

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    GameNetworkingSockets

    GameNetworkingSockets

    Reliable & unreliable messages over UDP

    ...A reliability layer significantly more sophisticated than a basic TCP-style sliding window. It is based on the "ack vector" model from DCCP (RFC 4340, section 11.4) and Google QUIC and discussed in the context of games by Glenn Fiedler. The basic idea is for the receiver to efficiently communicate to the sender the status of every packet number (whether or not a packet was received with that number). By remembering which segments were sent in each packet, the sender can deduce which segments need to be retransmitted. Encryption. AES-GCM-256 per packet, Curve25519 for key exchange and cert signatures. ...
    Downloads: 4 This Week
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  • 2

    LaPath

    Learning Automata algorithm for the shortest path problem.

    ...There are many use cases where the lower accuracy is acceptable in return of lower consumption of computing resources. Learning Automata (LA) are adaptive mechanisms requiring feedback from the executing environment to converge to certain states. In the context of network routing, LA residing at intermediate nodes along a path, exploit feedback from the destination node for reducing, e.g., path's length. According to topology’s resources like the node and edge numbers, the proper number of iterations must be used. More iterations lead to paths with higher probability of being optimal but more computing resources are consumed. ...
    Downloads: 3 This Week
    Last Update:
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