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The objectives of OCERA is the design and implementation of a library of free software components for the design of embedded real-time systems. These components will be used to create flexible, configurable, robust and portable embedded applications.
Parallel Events and Asynchronous tasKing Library. Originally combining multi-threading with an efficient I/O event model, it's now more a lightweight object-oriented framework for event-based applications.
We construct a device that can receive a music stream from the network and then convert it into an audio signal. The stream is generated by a plug-in for a popular audio player on a PC.
The SBus is a family of high-speed packet-based databus standards, suitable for both networking and interdevice communication. They are optimized for high data density transactions. This project creates and documents the standards, schematics, and driver
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Back Orifice XP is a network remote administration tool, gives control of the system, network, registry, passwords, file system, and processes. Based in BO2K 1.1 but with a new plugin architecture.
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
Liquorice is a multithreaded SASOS for use in embedded systems (8 bit and up). Includes a small but working IP/ARP/ICMP/UDP/TCP stack with SLIP, PPP and Ethernet support.